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Field activity · 01

Engineer
a strain.

Between nights, Nyxie unfolds her field journal and assembles one active strain by pinning trait cards into slots. There is no XP, no currency, no confirm step — the loadout is the strain. Click a card to equip it; click a slot to release it. The journal recap and the resulting stats redraw as you go.

Best on a desktop · click cards to equip · click slots to unequip

After the editor

What the loadout asks of you.

Every trait pulls in two directions. Airborne reach buys you new ground but lights carriers up to the watch. Long latency hides the strain at the cost of nights you could have spent shedding. Slow burn keeps a carrier alive — and visible — far longer than a fever spike ever will.

In the real game the cards come from roosts and contamination sites you find at night; here they're all unlocked so you can feel out the shape of the decision before the run starts.

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